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Aero's preferred, yet alternate, Zanpakatou Application.

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Aero's preferred, yet alternate, Zanpakatou Application. Empty Aero's preferred, yet alternate, Zanpakatou Application.

Post  Lawpiecla1 Mon Mar 12, 2012 1:16 am

Zanpakutou Name: Shadouai (Shadow Eye)

Zanpakutou Call: Shadouai has no real call, but often, to fool his opponents, Aero will use a call to reflect what they see.

Bankai Name: Kaosu Shadouai (Chaos Shadow Eye)

Zanpakutou Type: Illusion

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Shikai Abilities

Ability 1 - Kurakku (Crack): By looking his target in the eyes for 1 second, he can take control of their sight, hearing, smell, and ability to sense reiatsu for 30 seconds. Using this, he can create an illusion around that one person, which will only last for 30 seconds (2 RPs). This illusion can end prematurely when Aero wills it to, or if the target realizes it is an illusion, which can be done easily if they touch or taste anything they think is there, on account of Aero being unable to take control of their senses of taste or touch. On account of having to look the target in the eyes, the Zanpakatou's ability can only be used effectively against 1 person.

Ability 2 - Yaburu (Break): By looking his target in the eyes for 5 seconds, he can further his control, in order to cause them to be able to feel the illusions as well. This makes it harder to break, causing them to be able to feel textures, and feel pain. But the timing must still be precise, as if his illusion cut someone, and they didn't bleed or see the cut for a few seconds, they could realize it was an illusion, causing it to disappear. They can still use their sense of taste.

Shikai Qualities: The guard of the Zanpakatou morphs into a red gem, which gains a crack when using the Kurakku ability, and a break in it when using its Yaburu ability. The gem is the one thing that can't be affected by an illusion.

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Bankai Abilities

Ability 1 - Wareme (Fissure): This is an enhanced version of Yaburu. It retains the abilities of both Yoburu and Kurakku, but the time limit is increased to 90 seconds (6 RPs). If the target realizes it is in an illusion, the illusion will remain for 15 more seconds (1 more RP), or till the time limit. If this alleviates the targets suspicion, the illusion will remain afterwards.

Ability 2 - Uchikudaku (Shatter): This is Aero's ultimate ability. At the cost of 80% of his maximum Reiatsu, a decreased time limit of 20 seconds. (1 Full RP and disappearing half way through the targets replying rp), Aero can cause his illusion to become real. If a sword goes through the enemies arm, it will be felt, and they will lose their arm. If a illusion of a building falls down, crashing around them, they will be hurt by any debris that hits them, possibly crushed. And the illusion can be seen by all. However, this illusion requires absolute concentration from Aero, leaving him free to be attacked without guarding himself.

Bankai Qualities: The blade becomes more gem-like, and blue.
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Lawpiecla1
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Aero's preferred, yet alternate, Zanpakatou Application. Empty MANGEKYO SHARINGAN FTW !

Post  LetsPlayBOR Mon Mar 12, 2012 12:59 pm

The title explains it, otherwise seems cool a lil aizen type which is OP but cool xD.
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Aero's preferred, yet alternate, Zanpakatou Application. Empty Re: Aero's preferred, yet alternate, Zanpakatou Application.

Post  Toshi Mon Mar 12, 2012 4:40 pm

I want to speak with you in-game to change some things, to make it less OP.
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