Shinigami Trait System
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Shinigami Trait System
Bakudo/ Healing Kido:
Tier 1 - You cant heal for shit, infact, its better if you dont even try, it will only make things worse. Your bakudo is very basic, easily broken by most people, unless there is a huge power difference, only able to effectively use techniques like Sai.
Tier 2 - You are getting better, now, you can use healing kidou and it will actually help, you can heal minor injuries, such as cuts and bruises, wont be effective at all with anything more severe than that. You may now use bakudou up to level 30, they will have reduced effectiveness and not hold people for very long, unless in a huge power difference. For the bakudou to be effective to a normal level, a charge time is needed, leaving you vulnerable for 1-2 rounds.
Tier 3 - Okay, you are now becoming proficient in the use of Bakudo and Healing kido being able to set broken bones, heal minor cuts and bruises and such during battles at a quicker rate with less charge time. Your bakudo is becoming more powerful in binding power, even your weaker skills have decent binding power, will hold people for a reasonable amount of time, but can still be broken without an excessive amount of effort. Bakudou up to level 50 can be used effectively.
Tier 4 - Okay fucking Hachi-wanna be. You are now able to learn master level Bakudo at a level of battle excellence. Your binding will be extremely difficult to escape, and your healing kido will allow the healing of the most severe injuries, even mid-battle, still requiring time but not too long, injuries that would completly incapacitate someone would take 3 rounds to heal. You will also gain the ability to use multiple bakudo and healing spells in rapid succession.
Shunpo:
Tier 1 - Will be extremely, very very slow. You will have to make use of other techniques and strategies to remain alive, definitely not your speed. With full training with a captain, you can reach the level of a moderate shunpo, or novice sonido.
Tier 2 - Will be the same speed of a basic sonido, also tier 2, and without a significant power difference. With enough training, may become faster than a basic sonido, but still slower than an experienced one.
Tier 3 - Will be naturally equal to an expert sonido, surpassing the level of an expert shunpo, and can be trained to surpass that level -SLIGHTLY-. However, will still be slower than a trained up expert sonido.
Tier 4 - Required for Onmitsu Shunpo and Unnamed Clone Shunpo . Will naturally be faster than expert Sonido though slower than master sonido, with training may surpass master sonido slightly, but will be significantly slower than a trained tier 4 sonido.
NOTE: Each 5 RP levels of difference between the shinigami and the foe, will count as a tier, meaning. If you have tier 3, and are fighting a arrancar with expert sonido, 5 RP levels above, you will be slower than them.
Endurance:
Tier 1 - You are made of glass, get hit and you shatter into tiny pieces. Normal human's level of toughness.
Tier 2 - Ok, not so soft, you can tank low-level attacks, COMPARATIVELY. This means, if you are fighting someone of your own level, their weak-mild attacks will have trouble seriously damaging you. However, if you are fighting someone over your level, the higher they are the more stamina it will take to endure.
Tier 3 - You will be quite tougher than a normal person, you will be able to block weak attacks of non strength arrancar easily mild attacks wont damage you much, and strong attacks will have a somewhat reduced damage(read: Below tier 3 strength) while being cut by a strength based foe (read: tier 3 or above) will be equivalent to having a tier 2 endurance. You will only be able to tank weak attacks and mild attacks will have reduced damage.
Tier 4 - Zaraki level, You take pain like a beast and shrug it off, only the strongest attacks will cause effect. Normal attacks will have reduced damage on you, even when delivered by a tier 4 strength foe, you will withstand almost any kind of injury without being incapacitated. You will be more susceptible to attacks if the foe is 5 RP levels, or more, above you.
Note: If the person is 10 RP levels above, the tier increase effect will be of 2.5x.
Hado:
Tier 1 - Don't even bother attempting kido in a fight. You'll just give the enemy time to kick your ass. You can only use basic kido up to about 10 and even then their power is meager.
Tier 2 - Kido's are growing in strength and you are gaining the ability to use low level kido without incantation with a slight loss of strength for kido of about to level 10-15. Can learn kido up to 40.
Tier 3 - Now we're talking. Strong, will caused damage even if scraped, large explosions and fast-charging. No loss of power on kido of about level 40 without incantation .Will be able to use hado up to about 60.
Tier 4 - Strongest of all, required for 70+ hadou. Can easily counter a normal cero with kido , even being able to outpower them. Level 60 hadou will equal to a non-charged tier 4 cero, and level 80 hadou will equal to a fully charged tier 4 cero. A chanted level 80 hadou will be pretty close to a cero oscuras, not being overpowered by much.
Strength:
Tier 1 - Not very useful for battle, wont match strength based foes unless 5+ RP levels above them and only a 1 tier difference, weak but not null.
Tier 2 - Normally strong for an shinigami, will have a mildly strong character, will match most arrancar, unless strength based, not too overpowered by tier 3.
Tier 3 - Will surpass most foes in battle, equals to strength based, overpowers completly if 5+ RP levels.
Tier 4 - Will overpower most opponents, easily matching those that are strength based, but will not be unbeatable physically, still can be matched. Your basically a god damn Kenpachi. Your ability to cut through low level hierro will be like a knife through butter.
The system will work this way, if a stat increases another has to decrease.
All tiers start at 1, and you get 6 points to spend, meaning you can have:
a) 3-2-2-2-2
b) 3-3-2-2-1
c)3-3-3-1-1
d)4-3-2-1-1
e)4-4-1-1-1
Tier 1 - You cant heal for shit, infact, its better if you dont even try, it will only make things worse. Your bakudo is very basic, easily broken by most people, unless there is a huge power difference, only able to effectively use techniques like Sai.
Tier 2 - You are getting better, now, you can use healing kidou and it will actually help, you can heal minor injuries, such as cuts and bruises, wont be effective at all with anything more severe than that. You may now use bakudou up to level 30, they will have reduced effectiveness and not hold people for very long, unless in a huge power difference. For the bakudou to be effective to a normal level, a charge time is needed, leaving you vulnerable for 1-2 rounds.
Tier 3 - Okay, you are now becoming proficient in the use of Bakudo and Healing kido being able to set broken bones, heal minor cuts and bruises and such during battles at a quicker rate with less charge time. Your bakudo is becoming more powerful in binding power, even your weaker skills have decent binding power, will hold people for a reasonable amount of time, but can still be broken without an excessive amount of effort. Bakudou up to level 50 can be used effectively.
Tier 4 - Okay fucking Hachi-wanna be. You are now able to learn master level Bakudo at a level of battle excellence. Your binding will be extremely difficult to escape, and your healing kido will allow the healing of the most severe injuries, even mid-battle, still requiring time but not too long, injuries that would completly incapacitate someone would take 3 rounds to heal. You will also gain the ability to use multiple bakudo and healing spells in rapid succession.
Shunpo:
Tier 1 - Will be extremely, very very slow. You will have to make use of other techniques and strategies to remain alive, definitely not your speed. With full training with a captain, you can reach the level of a moderate shunpo, or novice sonido.
Tier 2 - Will be the same speed of a basic sonido, also tier 2, and without a significant power difference. With enough training, may become faster than a basic sonido, but still slower than an experienced one.
Tier 3 - Will be naturally equal to an expert sonido, surpassing the level of an expert shunpo, and can be trained to surpass that level -SLIGHTLY-. However, will still be slower than a trained up expert sonido.
Tier 4 - Required for Onmitsu Shunpo and Unnamed Clone Shunpo . Will naturally be faster than expert Sonido though slower than master sonido, with training may surpass master sonido slightly, but will be significantly slower than a trained tier 4 sonido.
NOTE: Each 5 RP levels of difference between the shinigami and the foe, will count as a tier, meaning. If you have tier 3, and are fighting a arrancar with expert sonido, 5 RP levels above, you will be slower than them.
Endurance:
Tier 1 - You are made of glass, get hit and you shatter into tiny pieces. Normal human's level of toughness.
Tier 2 - Ok, not so soft, you can tank low-level attacks, COMPARATIVELY. This means, if you are fighting someone of your own level, their weak-mild attacks will have trouble seriously damaging you. However, if you are fighting someone over your level, the higher they are the more stamina it will take to endure.
Tier 3 - You will be quite tougher than a normal person, you will be able to block weak attacks of non strength arrancar easily mild attacks wont damage you much, and strong attacks will have a somewhat reduced damage(read: Below tier 3 strength) while being cut by a strength based foe (read: tier 3 or above) will be equivalent to having a tier 2 endurance. You will only be able to tank weak attacks and mild attacks will have reduced damage.
Tier 4 - Zaraki level, You take pain like a beast and shrug it off, only the strongest attacks will cause effect. Normal attacks will have reduced damage on you, even when delivered by a tier 4 strength foe, you will withstand almost any kind of injury without being incapacitated. You will be more susceptible to attacks if the foe is 5 RP levels, or more, above you.
Note: If the person is 10 RP levels above, the tier increase effect will be of 2.5x.
Hado:
Tier 1 - Don't even bother attempting kido in a fight. You'll just give the enemy time to kick your ass. You can only use basic kido up to about 10 and even then their power is meager.
Tier 2 - Kido's are growing in strength and you are gaining the ability to use low level kido without incantation with a slight loss of strength for kido of about to level 10-15. Can learn kido up to 40.
Tier 3 - Now we're talking. Strong, will caused damage even if scraped, large explosions and fast-charging. No loss of power on kido of about level 40 without incantation .Will be able to use hado up to about 60.
Tier 4 - Strongest of all, required for 70+ hadou. Can easily counter a normal cero with kido , even being able to outpower them. Level 60 hadou will equal to a non-charged tier 4 cero, and level 80 hadou will equal to a fully charged tier 4 cero. A chanted level 80 hadou will be pretty close to a cero oscuras, not being overpowered by much.
Strength:
Tier 1 - Not very useful for battle, wont match strength based foes unless 5+ RP levels above them and only a 1 tier difference, weak but not null.
Tier 2 - Normally strong for an shinigami, will have a mildly strong character, will match most arrancar, unless strength based, not too overpowered by tier 3.
Tier 3 - Will surpass most foes in battle, equals to strength based, overpowers completly if 5+ RP levels.
Tier 4 - Will overpower most opponents, easily matching those that are strength based, but will not be unbeatable physically, still can be matched. Your basically a god damn Kenpachi. Your ability to cut through low level hierro will be like a knife through butter.
The system will work this way, if a stat increases another has to decrease.
All tiers start at 1, and you get 6 points to spend, meaning you can have:
a) 3-2-2-2-2
b) 3-3-2-2-1
c)3-3-3-1-1
d)4-3-2-1-1
e)4-4-1-1-1
Last edited by kabumpe on Fri Jun 08, 2012 4:29 pm; edited 1 time in total
kabumpe- Bleach Odyssey Administrator
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